
4. Results
4.1 Setting
I observed my classmates in online interactions and noticed that everyone started using their hands to support their head when the online interactions took more than 15 minutes. There are many reasons for doing this.
Some do this posture, as it is a comfortable posture for a break for neck and back from sitting in front of the screen for a long time; furthermore, from the uncomfortable setting, the distance from screen and chair is so far to lean on, and see the screen in the same time. Another one does this posture since she does not like to lay her head on the chair. This case can particularly happen in the early morning and evening online interactions, while everyone is still drowsy and would like to go to bed.

4.2 Audio Technical & Setting
Everyone has their own ordinary headsets to listen to and understand properly during lectures, especially in Q&A sessions. When the internet connection was terrible, participants closed the camera and used only a microphone to improve the signal and device to communicate in online interactions.
If someone in the class does not has a headset. There is a back noises problem. It is
tough to understand what they are speaking. This thing is a burden to make the study efficient.
4.3 Beverages & Foods
According to the observations, my classmates who prepared their food to eat during online interactions could participate in the interactions and concentrate on the topics and discussion for longer than those who did not prepare their food to eat.
Eating in class also happens if the classes start in the early morning or the afternoon. By approximate,
they drink beverages every 10 -15 minutes and eat some food every 0.5 to 1 hour.

4.4 The Topics of Discussion, Discuss’ Duration, Fatigue, and Eyes Strain
- My classmates and I are less interested in joining online sessions when the topic is irrelevant. The speaker talks too much about unpredictable topics, off-topic, too much information, or the duration is too long without-out a break. Some of us took a nap in front of the screen during the sessions that took more than 2.5-3 hours. Moreover, the body language showed that they had eye strains and headaches. They had a tired face and moved the eyeglass or massaged the eyes or head. If the online sessions were longer than 2 hours without pause, we were more fatigued than the session with a break of 5 minutes every 1-1.5 hours. If the session takes time 3 hours without a break, most of us will close the camera.
- The sample analysis exhibited that the business dimension (offer) usually indirectly influences the media design dimension (structure and purpose) because the business dimension (offer) directly impacts the number of contents. The number of contents directly shapes the media design dimension. Both business (offer) and media design dimensions influence the use of macro white space. The language dimension (writing system) impacts the micro white space in three typography areas. The analysis of business (context) and communication cultures dimensions cannot be concluded because of the restriction of the business secret.
- The interview process displayed the majority of interviewed UX/UI and IX designers lean toward there being an influence from sociocultural context on design.


4.5 Atmosphere
This is the atmosphere in the online session that took time more than three hours without a break. Everyone's face was tired and bored. Some were distracted by something. Some of us were sleeping, and some already offed the camera.When the lecturer said goodbye at the end of the interaction, everyone is happy and pay attention again. Classmates who turned off the camera. They opened the camera again to said goodbye.
According to the interviews and observations, we assemblage participant's answer into 12 schemes,
persuading to positive outcomes, namely; Audio and Technical Settings, Setting, Beverages and Foods,
Ability to Access Knowledge, Weather and Traveling, Looking at People's faces, Using Laptop Freely,
Company Nearby, Short Discussion, Interesting Topics and Speakers, Engaging Discussion, and Others. On
the contrary, 9 causes are influencing the negative result. Audio and Technical Settings, Setting,
Inappropriate and Irrelevant Topics and Speakers, Unengaging Discussions and Speakers, Too Long
Discussion, without a Break, Ability to Access Knowledge, Time Pressure, and Others.
The tables following on the next page evaluate the results from the interviews in each question.


5. Conclusion
- In conclusion, the main three actors which influence COOP master students to positive outcomes(3), five from six relate to the physical object, while one from six relates to emotion and feeling. The physical object consists of Weather and Travelling, Beverages and Foods, Audio and Technical Settings, Audio and Technical Settings, and Beverages and Foods. Besides, the one which relates to emotion and feeling is Interesting Topics and Speakers.
- Focusing on the actors that persuade a negative result(4), one from three relates to a physical object. It is Audio and Technical Settings. Whereas two of them are more related to emotions and feelings — Inappropriate and Irrelevant topics and Speakers and Too Long Discussion.
- The interview process displayed the majority of interviewed UX/UI and IX designers lean toward there being an influence from sociocultural context on design.
5.1 Weather & Traveling
Weather and Traveling is the first reason that my classmates and I are pleased to participate in online
sessions.
On the one hand, my classmates and I mediate by warm weather and pleasure to participate in online interactions. We can save time from traveling, energy, avoiding from coldness, as well as relax in the situations that we cannot do in the class, for example, sitting wherever in postures they want, wearing half sweater and pajamas, having a break from study to make tea or going to the toilet whenever they would, using the computer freely, eating or drinking whatever they would, when we are hungry or tired.
On the other hand, my classmates and I are persuaded by the cold and low-comfort setting in the studio to attend the online sessions. If we go to the studio, we have to spend time riding or walking in the cold weather, 1-3 degrees Celsius, at least 15-45 minutes. When they arrive at the studio. The studio is not comfortable much, such as the chairs are tough and do not support our shoulder and head, and there are limited electricity sockets.
On the one hand, my classmates and I mediate by warm weather and pleasure to participate in online interactions. We can save time from traveling, energy, avoiding from coldness, as well as relax in the situations that we cannot do in the class, for example, sitting wherever in postures they want, wearing half sweater and pajamas, having a break from study to make tea or going to the toilet whenever they would, using the computer freely, eating or drinking whatever they would, when we are hungry or tired.
On the other hand, my classmates and I are persuaded by the cold and low-comfort setting in the studio to attend the online sessions. If we go to the studio, we have to spend time riding or walking in the cold weather, 1-3 degrees Celsius, at least 15-45 minutes. When they arrive at the studio. The studio is not comfortable much, such as the chairs are tough and do not support our shoulder and head, and there are limited electricity sockets.
5.2 Beverages & Foods
Beverages and foods are the second actors that influence most of my classmates and I to be pleased to
attend online interactions and attend online interactions for a long time. Some of my classmates are
mediated to attend the online interaction since we can eat or sip a cup of chocolate, juice, or tea when
tired or whenever we would. It also gives us the power of engaging and concentrating and be conscious of
the topics and discussions. Moreover, its function can release stress; furthermore, it provides energy
to our brains and bodies to work effectively. We can walk to a kitchen, then make tea when it runs out.
One classmate goes to the kitchen to cook food to eat without noticing from everyone when the online
interaction takes time very late at night.
5.3 Audio & Technical Settings
Audio and Technical Settings influence some of my classmates and me. Like a stable internet connection
and an excellent sound system, noise-canceling earphones make our online interactions very mild and
pleasurable. We can hear every speaker speak clearly, as well, as we can perceive what we need to from
the online interactions. This is why it is not merely the third of main actors that make my classmate
pleased to attend the online interactions, but it is also the first actors that make my classmates, and
I attend online interactions for a long time.
Nevertheless, the audio and technical setting is the first actor influencing COOP master students to leave online interaction regularly/immediately. During the observation, I could notice how the audio and technical setting is crucial. In the first observation, my internet connection was crushed. I did not hear anyone for 30 minutes, and everyone's screen was frozen. I missed half of the class before my internet worked again. This thing radically affects our online interaction and study quality. One classmate always has a sound problem, when he displays his work. There is always some weird electric noise when he speaks. Moreover, the screen which he shared did not display 100 percent. It was not easy to understand. One classmate mentions suffering from a series of technical problems like several people with microphones or internet problems. These mediated her to leave online interaction immediately. It is the same as if the speakers' audio and technical setting is not good. Lacking clarity of voice and information influences us would like to leave the online interaction regularly /immediately.
Nevertheless, the audio and technical setting is the first actor influencing COOP master students to leave online interaction regularly/immediately. During the observation, I could notice how the audio and technical setting is crucial. In the first observation, my internet connection was crushed. I did not hear anyone for 30 minutes, and everyone's screen was frozen. I missed half of the class before my internet worked again. This thing radically affects our online interaction and study quality. One classmate always has a sound problem, when he displays his work. There is always some weird electric noise when he speaks. Moreover, the screen which he shared did not display 100 percent. It was not easy to understand. One classmate mentions suffering from a series of technical problems like several people with microphones or internet problems. These mediated her to leave online interaction immediately. It is the same as if the speakers' audio and technical setting is not good. Lacking clarity of voice and information influences us would like to leave the online interaction regularly /immediately.
5.4 Interesting Topics/Speakers
Interesting topics and speakers benefit COOP master students in being engaged and concentrating on
lectures and discussion in our online interaction for a long time, especially in the topics we are
interested in. The speaker asks questions or exhibits interesting visuals, as Divya said, "It is
difficult to concentrate on one person. There are so many distractions. This person needs to be
interesting for me to concentrate on him" Accordingly, the interesting topics and speakers is the third
actors that support my classmates, and I attend the online interactions for a long time.
5.5 Inappropriate & Irrelevant Topics, and Speakers
The irrelevant topics are boring and it is not comfortable to concentrate on. Also, boring topics are
becoming more boring during online interactions. Moreover, some topics are inappropriate to discuss
sometime. Furthermore, redundant discussion gives the same result. While brutally in questions and
answers session form lecturer such as, aggressive voice, inappropriate acting, and communicating
something which is hurtful to my classmates and I. These lead me to want to leave the online
interactions. Subsequently, Inappropriate and Irrelevant Topics and Speakers is the second actor that
immediately influences us to leave online interaction regularly/immediately.
5.6 Too Long Discussion
From the observation and interview, Too Long Discussion is the third actor, persuading us to leave
online interaction regularly/immediately. It makes us tired, particularly if there is no break in
between. One classmate states that anything more than one hour without breaks is impossible to be a part
of. During the observation, some of us got a headache, eyes strain, and four of us were sleeping in
front of the screen during the online interactions, which took more than 2.5 to 3 hours without a break.
It is very suffered to look at the screen for a long time. My eyes and face were burning. We are hungry
and need something for our bodies. If too long discussion happens, cause the speaker starts talking in
unpredicting topics, my classmates' face will be very fatigued, and no one will pay attention to it, as
it relates to Inappropriate and irrelevant topics.
These results from the interview and observation can be understood as the actors, making people are pleasurable to participate in online interactions to avoid communicating in person. These support people to follow the rule of keeping the distance and supporting society to save everyone from COVID 19. We are dealing with how these actors enact us. We can prepare ourselves to be influenced in positive ways and evade being persuaded in negative ways.
Audiences should prepare the actors that influence them to be pleased to be in place and available to use. Simultaneously, the speakers should also prepare the online interactions to not persuade the audiences in a negative way, for example, in the methods seminary class. The professor always creates an agenda and follow it very strictly. This class is very productive and efficient. Everyone is pleased to participate, and the session does not consume much energy and health from both speaker and audience. My classmate and I are not exhausted and still fresh after the session. Accordingly, if everyone prepares themselves to be influenced in positive ways, they will be able to live their lives following the COVID 19 related rules of keeping the distance and supporting society to get through crisis time, and save everyone from COVID 19.
This study can be developed, specified to suit each individual and society, or used as a tool to develop the future study through the crisis time.
These results from the interview and observation can be understood as the actors, making people are pleasurable to participate in online interactions to avoid communicating in person. These support people to follow the rule of keeping the distance and supporting society to save everyone from COVID 19. We are dealing with how these actors enact us. We can prepare ourselves to be influenced in positive ways and evade being persuaded in negative ways.
Audiences should prepare the actors that influence them to be pleased to be in place and available to use. Simultaneously, the speakers should also prepare the online interactions to not persuade the audiences in a negative way, for example, in the methods seminary class. The professor always creates an agenda and follow it very strictly. This class is very productive and efficient. Everyone is pleased to participate, and the session does not consume much energy and health from both speaker and audience. My classmate and I are not exhausted and still fresh after the session. Accordingly, if everyone prepares themselves to be influenced in positive ways, they will be able to live their lives following the COVID 19 related rules of keeping the distance and supporting society to get through crisis time, and save everyone from COVID 19.
This study can be developed, specified to suit each individual and society, or used as a tool to develop the future study through the crisis time.